A third-party playground, from turbo switches to actions arranged over time.
ADMIT ONE03PROGRAM1987 / WHAT’S NEXT
03
Players have always wanted the controller to work a little more like they do. Sometimes the request was simple: press this button faster. Sometimes it was personal: put this action where my hand can reach it.
Much of that experimentation happened outside the platform holders, in arcade accessories, PC software and enthusiast gamepads.
Programmable controllers moved from repeating one press to storing timed behavior.
Capabilities once associated with specialist PC peripherals arrived in an affordable, familiar console-style controller.
The mechanism
Build the setup on a screen, then send it to the controller. It keeps the profiles itself, so they follow you to any machine.
A visual configuration app lets players remap controls, tune sticks and triggers, and assemble multi-input macros before storing a profile for use.
What remained
A macro was still usually displayed as a list or hidden string. Timing, holds, releases and overlap were not naturally visible.
Exhibit finale · Action Timeline
A macro you can actually see.
Every macro before it was a black box you re-recorded until it happened to work.
Museum object 05Genki MantaAction Timeline
Photo: Genki · 2026 development hardware
What you’ll notice
A recording becomes editable choreography. Set playback speed and looping, name it and assign it to any of six additional programmable controls; Manta is designed to store up to 24 macros onboard.
The mechanism
The same recording, but you can see it. Buttons, stick and trigger land on their own rows, so you fix one part instead of redoing it.
Record by playing
Press the Macro Record button, play the sequence, press again to stop.
Edit it like a timeline
Buttons, stick paths, trigger pressure and pauses land on separate tracks, trimmed as fine as 2 ms.
Travels with the controller
Up to 24 macros are stored onboard, not in software on one machine.
Exit through the gift shop
Take Manta home
Everything this exhibit looks ahead to ships in one controller. Manta launches on Kickstarter Thursday, August 20 · 7:00 AM PT · 10:00 AM ET · 3:00 PM London · 10:00 PM Singapore. Follow the project and you’ll be notified the moment it, and the early-bird rewards, go live.